Sound Designer

Clint Wagoner





Sound Design

Welcome to my world of sound mastery, where every audio element is meticulously crafted to elevate the storytelling experience. With a profound passion for sound design, foley artistry, set mixing, and technical implementation, I immerse myself in the intricacies of audio production. From the subtle rustle of leaves to the thunderous roar of a bustling cityscape, I thrive on capturing the essence of every moment through sound. With a keen attention to detail and a creative flair, I sculpt immersive soundscapes that breathe life into narratives, transporting audiences to new realms of imagination.

Game Development

With a fervent love for crafting immersive worlds, designing captivating gameplay mechanics, and honing the art of storytelling through interactivity, I dive headfirst into the exhilarating landscape of game creation. From conceptualizing intriguing narratives to fine-tuning gameplay balance, every aspect of the development process is infused with meticulous attention to detail and a relentless pursuit of excellence. Whether it's coding intricate algorithms, sculpting breathtaking visual landscapes, or orchestrating epic soundtracks, I thrive on the collaborative synergy that brings games to life.

Game Engines

  • Unreal Engine / Blueprints / C++
  • Unity / C#
  • Visual Studio / VS Code / Swift & XCode
  • Git / Source Control

Sound Concepts

  • Sound Design & Foley Recording
  • On-Location Recording
  • Studio Recording, VO & ADR
  • Game & Film Audio

Software Proficiency

  • WWise / FMod
  • Reaper / Nuendo / Pro Tools
  • Izotope / Fab Filter
  • Windows / MacOS

Music

  • 2011-Current | Mastering Engineer
  • 2006-Current | Music Producer
  • 2003-2011 | Bass Player

Film

  • 2018-Current | Set Sound Mixer
  • 2016-Current | Editing
  • 2012-Current | Sound Design

Games

  • 2020-Current | Game Development
  • 2019-Current | Game Audio
  • 1985-Current | Gamer