Games
Kristala
Full sound design and implementation for Astral Clocktower's dark-fantasy ARPG, released April 2026 on PC, PlayStation, and Xbox.
Sound Designer · Game Developer · Musician
Game and film audio, built to hit — from field recording to final mix.
Selected Work
Games
Full sound design and implementation for Astral Clocktower's dark-fantasy ARPG, released April 2026 on PC, PlayStation, and Xbox.
Sound Design
Music
About
I'm Clint — a Dallas-based sound designer, game developer, and musician. I work every layer of audio production: sound design, foley, set mixing, and technical implementation in Wwise and FMOD.
When I'm not on set or in the studio, I'm building games end to end — worlds, mechanics, code, and soundtrack.
“I lead a room full of the most talented sound people I’ve ever worked with, and in a room of standouts...Clint stands out. Most people are either artists or engineers, Clint didn't get that memo.. Clint runs at a hundred on both. I’d trust him with anything from a feature film to the sound your phone makes when you get a text. Hire him, then send me a thank-you note.”
“Clint has been an incredible part of Kristala’s development. His sound work has brought so much atmosphere and personality to the game, and his video editing has helped our trailers capture what makes Kristala special. Every contribution he’s made has raised the quality of our work and helped us grow as a studio. He’s talented, thoughtful, and a pleasure to work with. Astral Clocktower Studios has been extraordinarily lucky to have him as a critical part of our development team.”
“Over the years I have always relied on Clint Wagoner for his expertise in audio recording and post production. He has always added so much depth for making final product to be a huge success. Audio is so critical in production and I rely on Clint to make it the best!”
Contact
Available for sound design, game audio, and production sound projects.