Clint Wagoner
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Blasteroids
Blasteroids
Scripting Experiences
Top-down shooter movement and mechanics
Player and enemy projectile instantiations
3D depth and particle system backgrounds
Particle and visual effects
Score keeping and UI sprite switching
Setting animations based off of conditions
Editor Experiences
2.5D scene setup
3D depth and particle system backgrounds
movement bounds and player vector clamping
3D Character animations
Sound implementation and spacial application
Screenspace overlay and menu-based UI systems
Overview
Blast your way through an enemy-swarmed asteroid field. See how many points you can rack up.
Platforms
Windows
macOS
Web GL
Tools Used
Unity Engine
C# / Visual Studio
ADobe Photoshop
Ableton Live
Github
Itch.io