Food Binja

Scripting Experiences


  • Mouse based point and click collision and tracking
  • Random item position, rotation, and instancing
  • In depth UI with score tracking and level count
  • Persistent save data maintaining 'High Score' count
  • Alternative mouse cursor and animation
  • Script communication for sound deployment
  • Editor Experiences


  • 3D scene setup and item prefab instancing
  • Particle systems and audio source instancing
  • Mouse tracking and event listener setup
  • Asset and texture setup for floating numbers
  • Sound implementation and persisitent music
  • Screenspace overlay and menu-based UI systems
  • Overview

    East as much food as you can without getting poisoned by ghosties, or blown up by bombs.

    Platforms

  • Windows
  • macOS
  • Web GL
  • Tools Used

  • Unity Engine
  • C# / Visual Studio
  • ADobe Photoshop
  • Ableton Live