Clint Wagoner
Sound Design
Games
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Extra Stuff
Art Station
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Dr. Applesmith
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Food Binja
Food Binja
Scripting Experiences
Mouse based point and click collision and tracking
Random item position, rotation, and instancing
In depth UI with score tracking and level count
Persistent save data maintaining 'High Score' count
Alternative mouse cursor and animation
Script communication for sound deployment
Editor Experiences
3D scene setup and item prefab instancing
Particle systems and audio source instancing
Mouse tracking and event listener setup
Asset and texture setup for floating numbers
Sound implementation and persisitent music
Screenspace overlay and menu-based UI systems
Overview
East as much food as you can without getting poisoned by ghosties, or blown up by bombs.
Platforms
Windows
macOS
Web GL
Tools Used
Unity Engine
C# / Visual Studio
ADobe Photoshop
Ableton Live
Github
Itch.io