Clint Wagoner
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Run Mojack Run!
Mojack
Scripting Experiences
Player movement with double jump actions
Collision and trigger detection
Continuous scrolling background
Particle systems and effects
Score keeping and speed increase
Setting animations based off of conditions
Editor Experiences
2.5D scene setup
Continuous scrolling background
Depth and distance setup
3D Character animations
Sound implementation and spacial application
Screenspace overlay and world space UI systems
Overview
Continuously guide Mojack over course obstacles and try to go faster and faster.
Platforms
Web GL
Tools Used
Unity Engine
C# / Visual Studio
Ableton Live
Github
Unity Play